AI Insights · Timothy · July 2025
Top Boxing Games Performance in Qatar - Q2 2025
Explore the performance trends of the top 5 boxing games on a unified platform in Qatar during Q2 2025, including downloads, revenue, and active users.
In the second quarter of 2025, the top boxing games on a unified platform in Qatar displayed diverse performance trends in terms of revenue, downloads, and active users. This data, sourced from Sensor Tower, reveals interesting patterns for each game.
Boxing Star: Boxing Fight Game from THUMBAGE showed fluctuating revenue, peaking at approximately $707 in mid-April. Weekly downloads remained relatively stable, hovering around 20 to 27K, while active users declined from 62K to 54K by the end of June.
WWE Mayhem by Reliance Games experienced a significant increase in revenue, especially in early June, reaching $266. Downloads showed a notable rise towards the end of the quarter, peaking at 80K, and active users remained strong, increasing from 528K to 565K.
Real Boxing 2 from Vivid Games S.A. had stable revenue throughout the quarter, with a high of $116 in mid-April. Downloads peaked at 170K by the end of June, while active users increased from 585K to 673K.
AEW: Rise to the Top by Eastside Games saw a significant drop in revenue after an initial high of $427 in early April. The game had no recorded downloads or active users during this period.
Lastly, MFC - Midnight Fight Club from MIDNIGHT GAMES S.R.L. showed a steady increase in revenue, reaching $99 in early June. Similar to AEW, there were no downloads or active user data available for this period.
For more detailed insights and data, visit Sensor Tower's platform.